For my multiplayer gamemode, I had set fireteams and set classes within each fireteam that a player had to choose before spawning in. Choosing a certain class determined what kind of weapon you could carry but all weapons for both factions were restricted to 6.5mm and below. (TeamLeader-MXGL/KatibaGL, MGGuner-MK200, Medic-MX/Katiba, ATGunner-MX,MAWS Mod0/Katiba,Almut, AsstAT/Repairspec- MX/Katiba) Everyone was equipped with a .45 caliber pistol and either 2 11rd mags or 4cylinders depending on which faction. They also had Plate carriers and Enhanced Combat Helmet / Raven vest and Assassin helmets for CSAT, CarryAll backpacks, 2RGO grenades, 5 Green Smoke grenades, 4IFAKs, GPS, NVGs, Binos, map, radio, compass,(Range finders for TL) Everyone had the standard uniform for their faction. No ghillie suits, no civilian clothes, no thermal hiding cammies, or anything else that made it hard to identify what side you were on. Also there were no suppressors. Anyone could pick up a weapon off a dead body but spawning in with pretty much everything you needed kind of cuts down the time it takes for Tactical Timmy to stop playing dress up or asking in voice chat which weapon he should buy.
King of the hill (also known as king of the mountain or king of the castle) is a children's game, the object of which is for a single player to remain on top of a large hill or similar feature as its \"king\". Rivals attempt to remove the player and take their place, thus becoming the new king of the hill.
The way the king can be removed from the hill depends largely on the rules determined by the players before the game starts. Ordinarily, pushing is the most common way of removing the king from the hill, and punching and kicking are not allowed. The potential for rougher versions of the game have led to it often being banned from schools.
The name of the game has become a common metaphor for any sort of competitive zero-sum game or social activity in which a single winner is chosen from among multiple competitors, and a hierarchy is devised by the heights the competitors achieve on the hill (what Howard Bloom called \"the pecking order\" in his book The Lucifer Principle), and where winning can only be achieved at the cost of displacing the previous winner.
The concept of king of the hill in video gaming was introduced by Core War players who would pit their warriors against each other's in a fight for survival. King of the hill tournaments have existed for Core War since the 1980s.
King of the hill has been featured as a game variant in many video games, especially first-person shooters like Halo: Combat Evolved and the more traditional Perfect Dark and more recently Gears of War 2. One of the games that made this mode very popular is Team Fortress 2. Overwatch has a mode called \"control\" which takes the king of the hill mechanics. It's also an option in some top-down games, such as many of those in the Army Men series. In these versions of the game, a player or team of players must keep control of a specific area or object (not necessarily a literal hill) for a predetermined amount of time. When that amount of time is reached, the round either ends or a new area is designated on the map. In the virtual variant, players are generally removed from the hill by killing them.
I recently started playing arma 3 but i cant really enjoy it because i get low fps, im talking about 40-60 when there isnt anything (out of combat) but in combat i got 20-30 fps. Ive watched some videos of how i can optimize my graphicsettings but it didnt make a big difference. I play on my pc with a rtx3070 8gb, Intel core i7 7700K @4,2Ghz, b250m bazooka, 2x16gb at 2100mhz (i cant go higher due to motherboard) 1e1e36bf2d