Farkle Game Rules Pdf
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Background The rules below reflect how my friends and family play. However, since rules vary from family to family, Smart Box Design's version of Farkle Dice allows you to customize gameplay based on the rules used in your home! How to Play To win at Farkle you must be the player with the highest score above 10,000 points on the final round of play. Each player takes turns rolling the dice. On your turn, you roll all six dice. A 1 or a 5, three of a kind, three pairs, or a six-dice straight earn points. You must select at least one scoring die. You can then pass and bank your points, or risk the points earned this turn and roll the remaining dice.
Farkle, or Farkel, is a dice game similar to or synonymous with 1000/5000/10000, Cosmic Wimpout, Greed, Hot Dice,[1] Squelch,[2] Zilch,[3] or Zonk. Its origins as a folk game are unknown, but the game dates back to at least the mid-1980s.[4] It has been marketed commercially since 1996 under the brand name Pocket Farkel by Legendary Games Inc.[5][6] While the basic rules are well-established, there is a wide range of variation in both scoring and play.[1][6][7][8][9]
Since farkle is a folk game, variant rules are used in different playing communities. While the standard rules described above are widely used, even they are not universal. For example, the commercially marketed game of Pocket Farkel differs in that three 1s are scored as 300 rather than 1000.[6] In addition, some players score one or more combinations of dice beyond the standard ones. Those variations include the following.
These are the variations listed in the above-cited descriptions of farkle scoring, but further variations presumably exist. Since it is a folk game, players are free to agree upon whatever scores they choose for whatever combinations they choose to recognize. 1e1e36bf2d